This video tutorial is dedicated to the art and craft of design and build a VFX shot using standard tools and specific techniques that can give you the ability to create your own digital environments.
From the first steps of conceptualizing the shot to building 3D assets for later comping in a big tree. Tracking the shot, extracting all the data we can get to send it to layout. Getting and combining all the correct channels for our Cinema 4D shaders. Developing a script for every multi-pass render done with the additive contribution layers methodology. Exploring all the popular techniques like, camera projections, re-texturing and re-lighting, cgi and live action integration, pMats, in-comp asset rendering, complex custom channel acquisition, deep data, and everyday nuke related topics.
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Chapter 1: Concept Design, and data acquisition.
- Industry analysis.
- Shot analysis and Concept Design.
- Camera Tracking (mono and stereo).
- Data acquisition with Dense point Cloud generator.
- A deep look at scene-geo extraction with Model Builder.
Chapter 2: Layout Design and Asset building.
- NukeX and Cinema 4D interoperability.
- Layout design step by step.
- 3D Asset building with Cinema 4D.
- Quick asset iteration.
- Comp ready multi-pass render comp.
- Lighting and Rendering optimization.
- Look Development Nuke script methodology for Digital Compositors.
Chapter 3: Digital Compositing.
- Clean plate and Roto. From a 3D point of view.
- Multi-pass contribution-like layer for advanced compositing.
- Cinema 4D AOV's utilities in NukeX.
(Re-lighting, Re-texturing, Volumetric/Position Matts, Channel based Color Correction )
- Nuke gizmo design/creation.
- Full baked CGI assets inside Nuke.
- Live action and cgi integration.
- Nuke particles and atmospherics.
- Deep data extraction and management.
For further and detailed description go to cmiVFX website:
https://cmivfx.com/store/621-Advanced-Digital-Environment-Creation
Detailed chapters description:
Chapter 1: Concept Design, and data acquisition.
NUKE related chapter
Nuke centric workflow design.
In deep Nuke camera tracker node.
Mono and Stereo tracking and stereo nuke rendering.
Classic scene geometry checking in-nuke tracking.
Dense Point Cloud Generator and Poison Mesh.
In deep Model Builder node.
Camera projections setup for concept checking.
Camera and geometry data exporting.
Layout versioning renders checking script methodology.
Chapter 2: Layout Design and Asset building.
Cinema 4D related chapter
Layout scene setup.
Geometry tracking based checking.
Asset acquisition.
Adaptive asset resolution assembly.
Cinema 4D shading model and custom channel setup.
Regular channels creation. With Adobe Photoshop.
- Diffuse, Bump, Specular, Reflection, Transparency and Dirt Maps.
Projection based texturing method and tips.
Asset checker scene setup.
Full asset Baking techniques and common issues.
Fast asset iteration scene example building.
Scene de-aging tips and software specific solutions.
Scene Lighting setup and advanced light features.
Multi-pass render setup and look development layering approach.
Render settings setup and Per-Light render layer.
Final render settings optimization.
Custom alpha buffers for every object.
Cinema 4D to Nuke AOV's setup.
EXR render files setup and proxy.
Beauty render reconstruction based render.
Cinema 4D and Nuke interoperability.
Chapter 3: Digital Compositing.
NUKE related chapter
Look Development script setup for Cinema 4D Advanced Render .
Multi-pass contribution layers methodology and standard AOV's script setup.
Full point cloud asset rendering in Nuke.
In-Nuke 3D asset importing, texturing and render.
Re-texturing and re-lighting techniques,
- AOV's channels render and setup.
- In-Nuke data acquisition.
- New scanline renderer with deep data.
- Not antialiased render channels.
- St Transformations
- Filtering algorithms issues and Concatenation.
- Volumetric mats or "P-Matts" with World position pass.
- Re-lighting node.
In deep Model builder and camera projection interaction.
2,5D Clean plate techniques and Roto-motion.
Traditional rotoscopy tips.
CG color correction for live action integration.
In-Nuke CG mats for custom alpha masking.
3D color correction.
Complex custom alpha channel acquisition procedures.
Procedural Light warps.
Gizmo design, script setup and implementation.
2,5D stock element integration.
Nuke particles quick setup.
Nuke volumetric fog effects.
Z-Depth Channel acquisition 3D methodology.
ZDefocus node and custom bokeh filtering effect.
Shot finishing tips.
Nuke workflow related issues:
- Clipping.
- 2d vs 3d color correction.
- Script naming conventions.
- Nuke script data flow reading.
- Clever merge operations.
- volumetric mats.
- In-Nuke Deep data acquisition and testing.